Sunday, November 30, 2008

The Next Big Animation:

My Concept and Computer Animation classes are joining forces for the next big animation that i will begin next semester in Computer Animation 2. It's a 15 second animation with a made up character who comes into frame, takes two steps toward a seat, sits down, has a change of emotion, and then gets up and walks off frame. Next semester will start with the 3-D modeling of this character and will be followed by the actually animation which i assume will take about a month and a half at most but im not yet sure how they plan to space it out. This character design is due for concept next Tuesday and will be critiqued to make sure the character consists of convenient shapes for animating and wont be a hassle to rig. This is just the 1st draft of this character but im only putting it up because i dont think ill be making any durastic changes between now and next class but we'll see.

Friday, November 28, 2008

Monday, November 24, 2008


This movie clip (link below) is my first animatic ever. An animatic is a short story told through rough camera angles that you would use as reference if you were to make a full fledged motion picture out of it someday. The animatic below is about a mutant hobo who trying to find a way to get some spare change so that he can buy something to eat. You'll recognize that the quality of lines in each shot is poor quality but just keep in mind that its the readabilty of each shot thats important not the detail of what is in each shot.

So at the end of the animatic if youre not scratching your head then i've atleast pulled off something.
enjoy and feel free to critic...


Wednesday, November 19, 2008

Update on Progress

This is my final model for the Poly Character Design. I added a bump map for texture and added a few things like a bruised right eye and bbq burn marks on the pigs back just to add some character.

CLICK HERE: for a 3-D turn around

Monday, November 17, 2008

Simple Poly Character - Pig

This is the last character that i'll be making before the semester ends. In a nut shell you have to model and rig a character within about 2 weeks, and then for the next 4 weeks i will have a different animation exercise that ranges from a walk cycle to a turn around with this new character.

Saturday, November 15, 2008

Jack Johnson and Tom O'leary

This character sheet is for my Traditional Animation Lip Sync coming up. Not sure which line i'll end up doing yet.