These are some character idea's from my first "drawing for animators" class..... you had do make random scribbles and see what characters you can make out of them....i got ripped apart in critique for inconsistent line width...and some perspective mistakes so i have a few more things to add to the improvement list.....
Dont have much to say yet have a bunch of assignments that are still in the works since its only the first week back.... but i have taken the opportunity to get a head start on my push pull model which hasnt even been assigned yet....ive spent 6 days so far dabbling with the typology and i think im gettin there....probably going to start the body next week. heres what my screen is looking like these days.
Well here it is....the final rendered sit stand animation. As far as looking back on things, i dont believe ive ever been so on schedule with an assignment so far in CA. I didnt feel rushed as much as i usually do and in result i think i am much more content with the animation itself. When it comes to nit picking it as a whole i think the hands could have been planted on the chair better, also theres a point where he is waiting for the stripper to do her thing and the face is kinda dead and his expression just stays dormant for a second or two.....ideally i would have had a kinda confused expression on his face that would have expressed his reaction to the stripper taking the prosthetic leg off (who is obviously off screen) and i think that would be a smooth way of telling the audience that something odd is happening off screen. My smoke lights were almost a success except the smoke goes down and smoke rises....sooo yeaa.....and also the smoke doesnt start moving until about 2-3 second in. Sound was another story in itself. I had some quality actors help me out in the sound room who were a great help.
If you want to see the original animatic that inspired this animation just scroll down a bit.
Im usually against putting up assignments that are supposed to be identical to an actual inanimate object because its not exactly the most sufficient showcase of anyone's creativity, but since this is the last one that i'll be doing i figured id post it. Didnt have the time or energy to put a creative worn down texture or interesting lighting, but it got the job done and i learned alot from the experience of building this piece of shit robot. The speculars are a bit of an issue because the environment map i used was a city landscape so as it turns around in the movie file you'll see alot of obnoxious vertical lines that shine as it rotates. CLICK HERE TO SEE ROBIE IN 3-D
Here is my final reel of all four exercises (point, take, turn, and walk). I've touched them all up and have concluded all the practice that i will need in order to continue on to the Sit Stand Animation. WATCH CLICK HERE
This is my first time posting a video like this but just wanted to see how it turned out. This is my walk cycle that was due a few days ago...i would show the other side that has the overlap of the tie thats around his head but i dont think its polished enough and didnt want it to take away from the walk itself. If you're itchin for a better quality video thats a much better resolution CLICK HERE
I've pretty much concluded the blend shape process of my rigging....which in english means ive made all the potential expressions that i want this model to have and with the help of a control bar i can slide through different expressions.....mix and match....put some partially on....ect....ect.....and with that you animate the face.....here are some goofy faces i came up with real quick while i was playin around with them.....some of this stuff....such as making your model emote some kind of feelings through expression can at times be the most gratifying part of animating...atleast for me..
....this would also make a pretty intense Bohemian Rhapsody video (incase no one got the reference to the title of the post...errderrhh)
...and this is just a taste of what my screen looks like this time of semester....
I'm still texturing but this is what i have so far. I have a video file attached below so you can see a full turn around. One thing im expecially not done with is the tie which i think needs a better pattern that still fits with the personality that i want this character to have. With all that said im in the middle of blend shapes and rigging aswell to prepare for a few animation excercises so it will be a busy week. WACTH TURN AROUND.
feel free to comment or critique it would be appreaciated.
I had the privilege to do favor for a friend who works for CollegeHumor.com and needed a "thank you" type card for all of their clientele and partners that have brought them business over the year. All they really do is give a free t-shirt out every year so i figured i'd give Santa and his yittle elves a reason to be so lazy on the most wonderful time of the year.....even though Hanuka is better.
As far as process work.....there wasn't much of it at all, in fact the project was brought to my attention the day before it was due, but if i had my way with it....i'd probably throw in a few more textures on the elves, throw in an empty cookie tray with some crumbs, and maybe light the scene a little better so that the background and foreground seem further away from each other rather than the hideously flat depth perception it has now... perhaps i'll touch it up a bit later.
maybe looking for a CollegeHumor.com internship this summer?......that would be a trulyinspiring experience so cross your fingers......
This is one of the project i was able to redo. Its a traditionally animated walk cycle being done with my "Mugger" character. Its also my last semester where ill ever have a traditional animation class because from now on its aalllllll computers.
My Concept and Computer Animation classes are joining forces for the next big animation that i will begin next semester in Computer Animation 2. It's a 15 second animation with a made up character who comes into frame, takes two steps toward a seat, sits down, has a change of emotion, and then gets up and walks off frame. Next semester will start with the 3-D modeling of this character and will be followed by the actually animation which i assume will take about a month and a half at most but im not yet sure how they plan to space it out. This character design is due for concept next Tuesday and will be critiqued to make sure the character consists of convenient shapes for animating and wont be a hassle to rig. This is just the 1st draft of this character but im only putting it up because i dont think ill be making any durastic changes between now and next class but we'll see.
This movie clip (link below) is my first animatic ever. An animatic is a short story told through rough camera angles that you would use as reference if you were to make a full fledged motion picture out of it someday. The animatic below is about a mutant hobo who trying to find a way to get some spare change so that he can buy something to eat. You'll recognize that the quality of lines in each shot is poor quality but just keep in mind that its the readabilty of each shot thats important not the detail of what is in each shot.
So at the end of the animatic if youre not scratching your head then i've atleast pulled off something. enjoy and feel free to critic...
This is the last character that i'll be making before the semester ends. In a nut shell you have to model and rig a character within about 2 weeks, and then for the next 4 weeks i will have a different animation exercise that ranges from a walk cycle to a turn around with this new character.
As much as i worked on the animation the sound i think is what gives it it's lasting appeal at the end of the day. I was deciding between a few corny techno songs but ended up with something familiar and catchy instead with a little help from jock jams. As good as i think the speakers turned out it really was a click of the button which just goes to show how easy it can be sometimes to get those realistic textures. The vampire theme took a back seat in the project until the very end although that was one of my first ideas but it did give me a reason to use a vampire hiss which reads better for making the tape look angry and the iPod scared and as long as you get that impression then i guess i accomplished something.